Friday, November 03, 2006

From Jawed of YouTube

Killer apps section
14:11 wikipedia
It really was proof of social collaboration. You don't necessarily get chaos with everyone involved, you can get good things.

18:00 del.icio.us
Creditted with introduction of tagging.

in short:
Used earnings at paypal to create video sharing website. Didn't work initially, but they noticed that they had to keep ppl there. Redesigned for that and it worked. Fastest growing website to date.

Wednesday, November 01, 2006

Nintendo's Game Sanity patent

Nintendo actually patents “Sanity system for video game”.

Law Blog comments: "A game system whereby a game character’s sanity level is affected by different occurrences. Game play is affected (for example, by the character not responding to the player’s commands, by the character having hallucinations, etc.) as the character’s sanity level decreases. In-game effects include (and we're not making this up) 'enormous roar that emits from a tiny rodent (mouse or rat)' and 'faint maniacal laughter (that gets louder and louder as the character draws deeper into insanity)'."

Bridges between AI and Design

Listening to a GDC Radio podcast of "AI and Design: How AI Enables Designers" by Brian Reynolds from Big Huge Games. Talks about how designing AI influences game design concepts.

First notion: start somewhere, even if it's just x = rnd(3). Then you can at least get feedback for next iteration:
"AI was dumb because he did X when he should do Y"
Then it's easy to go from there.

Examples of AI influence design:
In Civ, player's able to make and break treaties at will with no influence to other factions. Soln is to make a reputation guage - this affects design.

In Colonization (?) he talks of being able to make a treaty, and walk your troops in without computer noticing. It had no way of knowing. Design element soln: you can't put your troops within 2 squares of opponents.

Only halfway done.

Pacman inspired by pizza

True or false: Pacman was inspired by pizza with a missing slice
(I put false)

You’ve been bluf’d: The videogame Pac-Man, initially called Puck Man, was developed primarily by Namco employee Toru Iwatani. After receiving inspiration from a pizza with one slice missing, game designer Iwatani spent approximately seventeen months on a game that revolved around eating.