This interests me because it seems to be the exact reason why I feel games MUST have active tutorials. Then, if the game is deep enough, it's supplimented by a detailed instruction manual. Unfortunately I can't recall a game that's had a good tutorial and scenarios that assist with the learning curve.
You know, I've always had in my mind that there were a few indicators of when you've made it as a game developer:
- Your product is (at least attempted) to be shared illegally. I'm not saying to leave out copy protection, I'm saying that it's good when people like your product so much that they go out of their way to get it
- You've made it to the top of search engine results (without paying for it)
- You have a faq and message board on gamefaqs
Read: blog article, definition
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