Saturday, August 25, 2007

Really only finite possibilities?

Been reading 37signals recently - their design philosophy really is inspiring...

In one post, they talk about how readers warn them of websites that rip off their design, and upon a warning from 37Signals, they sometimes get a response to the affect of "how many different ways are there to design a web page or a web app?"

Whenever I run into designer’s block ... I turn to the world of wrist watches.

A wrist watch is a tiny canvas with something to keep that canvas tied to your wrist. It’s just a couple inches round or square or triangular. It has a fixed, common purpose: Tell time...

And yet somehow, with these physical and practical constraints, watch design flourishes. From analog to digital to a combination of the two, tens of thousands of designs are born. Different type, different proportions, different shapes, different perspectives, different indicators, different buttons, different bezels, etc. Fresh new designs hit the market all the time. Here are about a hundred different interpretations of the same question: “What time is it right now?”


I would think the same thing about how it's so difficult to innovate standard genres in games. How many FPS's can there really be after all? Then Team Fortress comes around... and Portal, what about Gunz? I also thought that all the genre's really have already been created (or that new genres would just be combinations of the existing ones) - but here comes physics based games like Armadillo Run.

I don't consider myself a creative person - just resourceful. I assume that I'm like most people in hoping to be on the edge of innovation.

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